© 2024 by Frankie Leung.
Welcome!
Scroll through to learn about my industry experience!
Click on the screenshots for my thoughts and roles on each project.
Superbrothers: Sword & Sworcery EP
* Lead gameplay programmer
* Lead iOS programmer
* Programmed on a custom engine; XML is used to compose entities, C++ was used for the platform end, Lua was used to write gameplay code for fast iteration.
Custom Engine (C++, Objective-C, Lua, XML, Python)
Critter Crunch
* Menu UI system
* PlayStation 3 platform support
* Implemented adventure map using splines
* Implemented cutscene system using XML
PhyreEngine (C++, XML)
Critter Crunch Mobile
* Sole programmer responsible for updating the codebase from Java to C++/Objective-C for iOS.
* Implemented new background system for animations and alpha blending
Custom Engine (C++, Objective-C)
Game Jams & Personal Projects
Outside of work, I've participated in TOJam; a 3 day game jam held locally in Toronto at George Brown College as well as CapyJam; a week long internal game jam at Capybara Games. Additionally, I've started a few personal projects to explore technologies outside of my professional work.
Other Projects & Interests
I like other stuff too
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